Journal Publications & Book Chapters
*Special Issues & other Outputs can be found here
** Conference proceedings/presentations can be found here
Editorials/Commentaries
- van Hoof, J., & Marston, H.R. (2025). The need for measurable evidence-based design recommendations for age-friendly cities and communities. Journal of Urban Design, 30(2), 170–174. https://doi.org/10.1080/13574809.2024.2438485
- Marston, H.R., Ivan, L., Rosenberg, D., & Ratzenboeck, B. (2023). Post-pandemic digital realities of older adults. Front Psychol; 14. https://doi.org/10.3389/fpsyg.2023.1275257
- Marston, H.R., van Hoof, J., & Yon, Y. (2023). Digitalising the built environment for all generations: A new paradigm for equity and inclusive age-friendly cities and communities. Indoor and Built Environment; 0(0). https://10.117/1420326X231176621
- van Hoof, J., & Marston, H.R. (2021). Age-Friendly Cities and Communities: State of the Art and Future Perspectives. International Journal of Environmental Research and Public Health, 18(4), 1644. http://dx.doi.org/10.3390/ijerph18041644
- Marston, H.R., Azadvar, A. (2020). Defeating the Boss Level … Exploring Inter-and-Multigenerational Gaming Experiences. Comput Game J . https://doi.org/10.1007/s40869-020-00098-1
- van Hoof, J., Marston, H.R., Brittain, K.R., Barrie, H.R. (2019). Creating Age-Friendly Communities: Housing and Technology. Healthcare, 7, 130. doi:10.3390/healthcare7040130
- van Hoof, J., Marston, H.R., Wong, J.K.-.-W., Soebarto, V.I. and Kazak, J.K. (2018), “Guest editorial”, Journal of Enabling Technologies, Vol. 12 No. 2, pp. 33-34. https://doi.org/10.1108/JET-06-2018-055
- Musselwhite, C.B.A., Marston, H.R., & Freeman, S. (2016). From Needy and Dependent to Independent Homo Ludens: Exploring digital gaming and older people. Editorial. Games & Culture Journal, Special edition: Digital Gaming & Ageing; 11(1-2); 3-6. doi:10.1177/1555412015605220
Peer Reviewed Journal Papers
- Dikken, J., Bertani, M., Pavlovski, D., Ivan, L., Kazak, J.K., Perek-Bialas, J.M., Barrie, H., Ozer, Z., Ziganshina, L.E., Yamada, K., Ayalon, L., Marston, H.R., & van Hoof, J. (2026). The global validation and results of an assessment tool for urban age-friendliness: A great leap forward towards an age-friendly world. Humanit Soc Sci Commun. https://doi.org/10.1057/s41599-026-08924-z
- Earle, S., Blackburn, M., Chambers, L., Downing, J., Flemming, K., Hale, J., Marston, H.R., O’Dell, L., & Sinason, V. (2026). “The Biggest Elephant in the Room Is Our Relationship”: Experiences of Sex and Intimate Relationships for Young Women with Life-Shortening Conditions. Women’s Reproductive Health, 1–15. https://doi.org/10.1080/23293691.2026.2710732
- Marston, H.R., Ivan, L., Prabhu, V., & Earle, S. (2026). Loneliness, Well-being and digital Use during Lockdown in the UK and Romania. Journal of Media Research, 19(55): July 2026, https://doi.org/10.24193/JMR.55.1. ISSN-1844-8887.
- Marston, H.R., Dikken, J., Morgan, D.J., Pavlovski, D., & van Hoof, J. (2026). Policy implications surrounding technology for age-friendly cities and communities. Public Policy & Aging Report, prag009, https://doi.org/10.1093/ppar/prag009
- Marston, H.R., Dikken, J., Waights, V., Wallace, L.M., & van Hoof, J. (2026). An intergenerational perspective of measuring age-friendliness across UK communities using an international measure. Cogent Gerontology. https://doi.org/10.1080/28324897.2026.2649060
- Marston, H.R., Brittain, K., Lynch, J., Lariviere, M., Mehta, R., Thorn, J., Henderson, C., Steils, N., Wilson-Nash, C., & Gibson, G. (2026). Technology use for care, support and social connect in the community: preliminary findings from the DIALOGUE project. Cogent Gerontology.
- McInally, W., & Marston, H.R. (2025). Artificial Intelligence in Adolescent and Young Adult Cancer Care: A Discussion Paper. Seminars in Oncology Nursing, 152091. https://doi.org/10.1016/j.soncn.2025.152091
- van Hoof, J., & Marston, H. R. (2025). Who knows about the origins of the age-friendly cities and communities’ topics? A critical analysis of the development process by the World Health Organization and a roadmap for an overhaul. Cogent Gerontology, 4(1). https://doi.org/10.1080/28324897.2025.2602318
- Borges do Nascimento, I.J., Abdulazeem, H.M., Weerasekara, I., Sharifan, A., Grandi Bianco, V., Kularathne, I., Cunningham, C., Sathian, B., Deeken, G., Østengaard, L., Frederique-Djurdjevic, R., van Hoof, J., Lazeri, L., Redlich, C., Marston, H.R., Sernizon Guimarães, N., Barros, J.D., dos Santos, R.A., Azzopardi-Muscat, N., Yon, Y., Novillo-Ortiz, D. (2025). An Overview of Reviews on Telemedicine and Telehealth in Dementia Care: Mixed Methods Synthesis. JMIR Ment Health; 12:e75266. doi:10.2196/75266.
- Pavlovski, D., Stanojkovska, D., Dikken, J., van Hoof, J., & Marston, H.R. (2025). Ageing in Deprivation. Assessing Material and Social Challenges in Older Adults in Skopje, North Macedonia. Cogent Gerontology. 4(1) https://doi.org/10.1080/28324897.2025.2506573.
- Großschädl, F., Marston, H.R., Ivan, L., Prabhu, V., & Earle, S. (2025). Age as an important predictor for digital health literacy: Cross-sectional evidence of internet users from an international multisite study in North America and EU countries. Educational Gerontology, 1–14. https://doi.org/10.1080/03601277.2025.2505568.
- *Marston, H.R., Prabhu, V., & Earle, S. (2025). Understanding eHealth, loneliness and well-being experiences during the COVID-19 pandemic: A UK insight. Cogent Gerontology, 4(1). https://doi.org/10.1080/28324897.2025.2501490
- van Hoof, J., Soebarto, V., Ayalon, L., Marston, H.R., Zander, K.K., Dikken, J., & Kazak, J.K. (2025). Ten questions concerning older people and a sustainable built environment. Building and Environment; 112742. https://doi.org/10.1016/j.buildenv.2025.112742.
- Abdulazeem, H., Borges do Nascimento, I.J., Weerasekara, I., Sharifan, A., Grandi Bianco, V., Cunningham, C., Kularathne, I., Deeken, G., de Barros, J., Sathian, B., Østengaard, L., Lamontagne-Godwin, F., van Hoof, J., Lazeri, L., Redlich, C., Marston, H.R., Dos Santos, R.A., Azzopardi-Muscat, N., Yon, Y., Novillo-Ortiz, D. (2025). Use of Digital Health Technologies for Dementia Care: Bibliometric Analysis and Report. JMIR Ment Health; 12:e64445. https://doi.org/10.2196/64445.
- *Marston, H. R., Girishan Prabhu, V., & Ivan, L. (2025). Understanding Technology Use During the COVID-19 Pandemic Through the Lens of Age-Friendly Cities and Communities: An International, Multi-Centre Study. COVID, 5(1), 7. https://doi.org/10.3390/covid5010007
- Ivan, L., Marston, H.R., Girishan Prabhu, V., Großschädl, F., Alexandra Silva, P., Buttigieg, S.C., Öztürk Çalıkoğlu, H., Bilir Koca, B., Arslan, H., Kanozia, R., Browning., M.H.E.M., Freeman, S., Earle, S. (2025). Redefining Successful Aging across Middle vs High-Income Countries: An Analysis of the Role of eHealth Literacy Associated with Loneliness and Wellbeing, The Gerontologist, 2024; gnae170, https://doi.org/10.1093/geront/gnae170.
- Earle, S., Blackburn, M., Chambers, L., Downing, J., Flemming, K., Hale, J., Marston, H.R., O’Dell, L., & Sinason, V. (2024). It’s bittersweet, it’s uncomfortable, yes, but it’s necessary. Methodological reflections on the experiences of young adults with life-shortening conditions on being involved in inclusive qualitative research. Progress in Palliative Care, 1–8. https://doi.org/10.1080/09699260.2024.2375823.
- Marston, H.R., Morgan, D.J., Earle, S., & Hadley, R.A. (2023).Shiver Me Tinders and Ring a Ding for Fling – Sex Tech Use During COVID-19: Findings from a UK Study. Healthcare; 11(6), 897. https://doi.org/10.3390/healthcare11060897.
- *Marston, HR., Ko, P., Girishan Prabhu, V., Freeman, S., Ross, C., Sharaievska, I., Browning, M.H., Earle, S., Ivan, L., Kanozia, R., Öztürk Çalıkoğlu, H., Arslan, H., Bilir-Koca, B., Alexandra Silva, P., Buttigieg, S.C., Großschädl, F., Schüttengruber, G. (2023). Digital Practices by Citizens During the COVID-19 Pandemic: Findings From an International Multisite Study. JMIR Ment Health 2023;10:e41304. doi:10.2196/41304.
- Chidiac, M., Ross, C., Marston, H.R., & Freeman, S. (2022). Age and Gender Perspectives on Social Media and Technology Practices during the COVID-19 Pandemic. International Journal of Environmental Research and Public Health, 19(21), 13969. http://dx.doi.org/10.3390/ijerph192113969.
- Earle S, Blackburn M, Chambers L, Downing, J., Flemming, K., Hale, J., Marston, H.R. et al. (2022). ‘Whose life are They Going to Save? It’s Probably Not Going to be Mine!’ Living With a Life-Shortening Condition During the Coronavirus (COVID-19) Pandemic: A Grounded Theory Study of Embodied Precarity. Qualitative Health Research.32(14):2055-2065. doi:10.1177/10497323221131692.
- Freeman, S., Marston, H.R., Ross, C., Morgan, D.J., Wilson, G., Gates, J., Kolochuk, S., & McAloney, R. (2022). Progress towards enhanced access and use of technology during the COVID-19 pandemic: A need to be mindful of the continued digital divide for many rural and northern communities. Healthcare Management Forum. https://doi.org/10.1177/08404704221108314.
- van Hoof, J., Marston, H.R., Kazak, J.K., & Buffel, T. (2021). Ten Questions Concerning Age-Friendly Cities and Communities and the Built Environment. Building and Environment; 107922. https://doi.org/10.1016/j.buildenv.2021.107922.
- Marston, H.R., Niles-Yokum, K., Silva, P.A. (2021). A Commentary on Blue Zones®: A Critical Review of Age-Friendly Environments in the 21st Century and Beyond. Int. J. Environ. Res. Public Health 2021, 18, 837. https://doi.org/10.3390/ijerph18020837.
- Marston, H.R., Shore, L., & White, P. (2020). How does a (Smart) Age-Friendly Ecosystem Look in a Post-Pandemic Society? Int. J. Environ. Res. Public Health, 17, 8276. https://doi.org/10.3390/ijerph17218276.
- Marston, H.R., Ivan, L., Fernández-Ardèvol, M., Rosales Climent, A., Gómez-León, M., Blanche, D., Earle, S., Ko, P.C., Colas, S., Bilir, B., Öztürk Çalıkoğl., Arslan, H., Kanozia, R., Kriebernegg, U., Großschädl, F., Reer, F., Quandt, T., Buttigieg, S.C., Alexandra Silva, P., Gallistl, V., & Rohner, R. (2023). COVID-19: Technology, Social Connections, Loneliness & Leisure Activities: An International Study Protocol. Front. Sociol. doi:10.3389/fsoc.2020.574811.
- Freeman, S., Marston, H.R., Olynick, J., Musselwhite, C., Kulczycki, C., Genoe, R., Xiong, B. (2020). Intergenerational Effects on the Impacts of Technology Use in Later Life: Insights from an International, Multi-Site Study. Int. J. Environ. Res. Public Health, 17, 5711. https://doi.org/10.3390/ijerph17165711.
- Marston, H.R., Niles-Yokum, K., Earle, S., Gomez, B., & Lee, D. (2020). OK Cupid, Stop Bumbling around and March Me Tinder Using Dating Apps Across the Life Course. Gerontology and Geriatric Medicine. https://doi.org/10.1177/2333721420947498.
- Marston, H.R., & Morgan, D.J. (2020). Technology & Social Media during COVID-19 Pandemic. Special Issue: COVID-19 & Geriatric Mental Health Worldwide. IPA Bulletin; 3(2).
- Marston, H.R., Hadley, R., Pike, G., & Hesketh, I. (2020). Games for Health & mHealth Apps for Police & Blue Light Personnel: A research review. The Police Journal: Theory, Practice and Principles. Doi:10.1177/0032258X20937327. 40%
- Marston, H.R., & Kowert, R. (2020). What role can videogames play in the COVID-19 pandemic? [version 1; peer review: awaiting peer review]. Emerald Open Res, 2:34. https://doi.org/10.35241/emeraldopenres.13727.1.
- White, P.J., Marston, H.R., Shore, L., & Turner, R. (2020). Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models [version 1; peer review: awaiting peer review]. Emerald Open Res, 2:21 https://doi.org/10.35241/emeraldopenres.13599.1.
- Sheerman, L., Marston, H.R., Musselwhite, C., & Morgan, D. (2020). COVID-19 and the secret virtual assistants: the social weapons for a state of emergency [version 1; peer review: awaiting peer review]. Emerald Open Res, 2:19 https://doi.org/10.35241/emeraldopenres.13571.1.
- Marston, H.R., & del Carmen Miranda Duro, M. (2020). Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review. Comput Game J. https://doi.org/10.1007/s40869-020-00099-0. 80%
- Earle, S., Marston, H., Hadley, R., & Banks, D. (2020). The use of menstruation and fertility app trackers: A scoping review of the evidence. BMJ Sexual & Reproductive Health.
- Marston, H.R., Azadvar, A. Defeating the Boss Level… Exploring Inter-and-Multigenerational Gaming Experiences. Comput Game J (2020). https://doi.org/10.1007/s40869-020-00098-1
- van Hoof, Joost; Dikken, Jeroen; Buttigieg, Sandra C.; van den Hoven, R.F.M; Kroon, Esther and Marston, H.(2020). Age-friendly cities in the Netherlands: An explorative study of facilitators and hindrances in the built environment and ageism in design. Indoor and Built Environment , 29(3) pp. 417–437.
- Marston, H.R. (2019). Millennials and ICT… Findings from the Technology 4 Young Adults study: An Exploratory Study. Societies; 9,80. https://doi.10.3390/soc9040080.
- van Hoof, J.; Marston, H.R.; Brittain, K.R.; Barrie, H.R. (2019). Creating Age-Friendly Communities: Housing and Technology. Editorial. Healthcare; 7, 130. https://doi.10.3390/healthcare7040130.
- Marston, H.R., & van Hoof, J. (2019). “Who Doesn’t Think about Technology When Designing Urban Environments for Older People?” A Case Study Approach to a Proposed Extension of the WHO’S Age-Friendly Cities Model. Int. J. Environ Res Public Health; 16(19), 3525. https://doi.10.3390/ijerph16193525.
- Marston, H.R., Hadley, R., Banks, D., Duro Miranda, MDC. (2019). Mobile Self-Monitoring ECG Devices to Diagnose Arrhythmia that Coincide with Palpitations: A Scoping Review. Healthcare; 7(3):96. https://doi.10.3390/healthcare7030096.
- Marston, H.R., Genoe, R., Freeman, S., Kulczycki, C, & Musselwhite, C. (2019). Older Adults Perceptions of ICT: main findings from the Technology In Later Life (TILL) study. Healthcare; 7, 86. https://doi.10.3390/healthcare7030086. 75%
- Genoe, R., Liechty, T., & Marston, H.R. (2019). Leisure innovation and the transition to retirement. Leisure Sciences. https://doi.10.1080/01490400.2019.1597791.
- Marston, H.R., & Samuels, J. (2019). A review of Age Friendly Virtual Assistant Technologies and their Effect on Daily Living for 3 Carers and Dependent Adults. Special Issue “Creating Age-friendly Communities: Housing and Technology” Healthcare.
- Genoe, R., Liechty, T., & Marston, H.R. (2018). Retirement transitions among baby boomers: Findings from an online qualitative study. Canadian Journal on Aging/La Revue canadienne du vieillissement; 37,(4). https://doi.10.1017/S071498081800031437.
- Brown, J.A., Marston, H.R. (2018) Gen X and Digital Games: Looking Back to Look Forward. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment. ITAP 2018. Lecture Notes in Computer Science, vol 10927. Springer, Cham. https://doi.10.1007/978-3-319-92037-5_34.
- Genoe, M. R., Kulczycki, C., Marston, H., Freeman, S., Musselwhite, C., & Rutherford, H. (accepted). E-leisure and older adults: Findings from an international exploratory study. Therapeutic Recreation Journal.
- Vaziri, D.D., Aal, K., Ogonowski, C., Von Rekowski, T., Kroll, M., Marston, H.R., De Rosario, H., Poveda, R., Gschwind, Y., Delbaere, K., Wieching, R., & Wulf. (2016). Exploring User Experience and Technology Acceptance for a Fall Prevention System: Results from a Randomized Clinical Trial and a Living Lab. European Review of Aging and Physical Activity; June 10; 13:6. https://doi.10.1186/s11556-016-0165-z.
- van Hoof, J., Janssen, M.L., Heesakkers, C.M.C., van Kersbergen, W., Severijns, L.E.J., Willems, L.A.G., Marston, H.R., Janssen, B.M., & Nieboer, M.E. (2016). The Importance of Personal Possessions for the Development of a Sense of Home of Nursing Home Residents. Journal of Housing for the Elderly; 30:1, 35-51. http://dx.doi.org/10.1080/02763893.2015.1129381.
- Marston, H.R., Freeman, S., & Bishop, A. Kristen., & Beech, C.L. (2016). Utilization of digital games for older adults aged 85+ years: A scoping review. Games for Health Journal; 5(3): 157-174. https://doi.10.1089/g4h.2015.0087.
- Liechty, R., Genoe, R., & Marston, H.R. (2016). Physically Active Leisure and the Transition to Retirement: The Value of Context. Annals of Leisure Research.
- Genoe, R., Lichty, T., & Marston, H.R. (2016). Blogging into Retirement: Using Online Research Methods to Understand Leisure among Baby Boomers. Journal of Leisure Research; 48(1). https://doi.10.18666/JLR-2016-V48-I1-6257.
- Marston, H.R., Kroll, M., Fink, D., & Gschwind, Y.J. (2016). Technology use, adoption and behaviour in older adults: results from the iStoppFalls project. Educational Gerontology; https://doi.1080/03601277.2015.1125178.
- Marston, H.R., Kroll, M., Fink, D., & Gschwind, Y.J. (2016). Flow experience of older adults using the iStoppFalls exergames. Games & Culture Journal; Special edition: Digital Gaming & Ageing; 11(1-2), 201-222. https://doi.10.1177/1555412015605219.
- Musselwhite, C.B.A., Marston, H.R., & Freeman, S. (2016). From Needy and Dependent to Independent Homo Ludens: Exploring digital gaming and older people. Editorial. Journal of Games and Culture; Special edition: Digital Gaming & Ageing. 11(1-2) 3-6. https://doi.10.1177/1555412015605220.
- Gschwind, Y.J., Eichberg, S., Ejupi, A., de Rosario, H., Kroll, M., Marston, H.R., Drobics, M., […] & Delbaere, K. (2015). ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial. European Review of Aging and Physical Activity; 12:10 https://doi.10.1186/s11556-015-0155-6.
- Marston, H.R., Woodbury, A., Kroll, Fink, D., Eichberg, S., Gschwind, Y., & Delbaere, K. (2015). The design of a purpose built exergame for fall prediction and prevention for older adults. European Review of Aging and Physical Activity; 12:13. https://doi.10.1186/s11556-015-0157-4.
- van Hoof, J., Verhagen, M.M., Wouters, E.J.M., Marston, H.R., Janssen, B.M., & Rijnaard, M.D. (2015). The use of mood boards to study housing needs to nursing home residents with dementia. International Journal for Innovative Research in Science & Technology; 2(4), 62-71. ISSN (online) 2349-6010.
- van Hoof, J., Verhagen, M.M., Wouters, E.J.M., Marston, H.R., Janssen, B.M., & Rijnaard, M.D. (2015). Picture your nursing home. Exploring the sense of home of older residents through photography. Journal of Aging Research. https://doi.10.1155/2015/312931.
- Gschwind, Y.J., Eichberg, S., Marston, H.R., de Rosario, H., Aal, K., Ejupi, A., […] & Delbaere, K. (2014). ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial. BMC Geriatrics; 14(91). https://doi.10.1186/1471-2318-14-91.
- Philips, J.E., Dobbs, C., Burholt, V., & Marston, H.R. (2013). Extracare: Does It Promote Resident Satisfaction Compared to Residential and Home Care? British Journal of Social Work; 1-19. https://doi.10.1093/bjsw/bct185.
- Marston, H.R., & Smith, S.T. (2013). Understanding the digital game classification system: A review of the current classification system & its implications for use within games for health. Human Factors in Computing & Informatics; LNCS, 7946, 314-331.
- Marston, H.R. (2013). Design recommendations for digital game design within an aging society: Educational Gerontology; 39(2), 103-118. https://doi.10.1080/03601277.2012.689936.
- Marston, H.R. (2013). Digital Gaming Perspectives of Older Adults: Content vs Interaction. Educational Gerontology; 39(3), 194-208.
- Freeman, S., Garcia, J., & Marston, H.R. (2013). Centenarian self-perceptions of factors responsible for attainment of extended health and longevity. Educational Gerontology; 39(10), 717-728. https://doi.10.1080/03601277.2012.750981.
- Freeman, S., Heckman, G., Naus, P.J., & Marston, H.R. (2013). Breaking down barriers: Hospice palliative care as a human right in Canada. Educational Gerontology; 39(4), 241-249. https://doi.10.1080/03601277.2013.750930.
- Marston, H.R., Greenlay, S., & van Hoof, J. (2013) Understanding the Nintendo Wii console in Long-term Care Facilities. Technology & Disability; 25(2), 77-85. https://doi.10.3233/TAD-130369.
- Marston, H.R., & Smith, S.T. (2012). Interactive videogame technologies to support independence in the elderly: A narrative review. Games for Health Journal; 1(2): 139-152. https://doi.10.1089/g4h.2011.0008.
- Marston, H.R. (2012). Older Adults as 21st Century Game Designers. The Computer Games Journal; Whitsun, 1(1): 90-102.
- van Hoof, J., Wouters, E.J.M., Marston, H.R., Vanrumste, B., & Overdiep, R.A. (2011). Ambient Assisted Living and Care in The Netherlands: The Voice of the User. International Journal of Ambient Computing and Intelligence; 3(4), 25-40. http://doi.org/10.4018/jaci.2011100103.
Book Chapters
- van Hoof, J., van Staalduinen, W.H., Tavy, Z., Aslanoğlu, R., Thielman, L., Marston, H.R., Chrobak, G., Świąder, M., Kazak, J.K., Ivan, L., & Dikken, J. (2026). Age-friendly Indoor and Outdoor Environments to Promote the Sense of Community. Chapter 15 In: A. Phelan & H. Lloyd (Eds.). Community Centred Health and Well-being Approaches and Cases. Routledge. ISBN 9781032662626.
- Marston H.R., Kroll M., Fink D., Poveda R., & Gschwind Y.J. (2017). Digital Game Technology and Older Adults. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham Doi: http://dx.doi.org/10.1007/978-3-319-60672-9_7
- Musselwhite, C., Freeman, S., Marston, H.R. (2017). An Introduction to the Potential for Mobile eHealth Revolution to Impact on Hard to Reach, Marginalised and Excluded Groups. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. Doi: https://doi.org/10.1007/978-3-319-60672-9_1
- Musselwhite, C., Freeman, S., Marston, H.R. (2017). Transcendent Technology and Mobile eHealth. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. Doi: https://doi.org/10.1007/978-3-319-60672-9_14
- Marston, H.R., & Hall, A.K. (2015). Gamification: Application for Health and Health Information Technology Engagement. In D. Novak, B. Tulu, & H. Brendryen (Eds.) Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (pp.78-104). Hershey, PA: Medical Information Science Reference. Doi: 10.4018/978-1-4666-9522-1.ch005
- Marston, H., & Graner-Ray, S. (2016). Older Women on the Game: Understanding Digital Game Perspectives from an Ageing Cohort. In: Emma Domínguez-Rué/Linda Nierling (Eds.), Ageing and Technology (67-92). Bielefeld: transcript Verlag. https://doi.org/10.14361/9783839429570-004
- Marston, H.R. (2014). Ageing in Digital Places. In Handbook of Smart Homes, Health Care and Well-Being. E. Wouters, J. van Hoof, G. Demiris (Eds.). doi: 10.1007/978-3-319-01904-8_60-1
- Hall, A.K., Marston, H.R. (2014) Games for Health in the Home: Gaming and Older Adults in the Digital Age of Healthcare. In: van Hoof J., Demiris G., Wouters E. (eds) Handbook of Smart Homes, Health Care and Well-Being. Springer, Cham. https://doi.org/10.1007/978-3-319-01583-5_55
- Marston, H.R., & McClenaghan, P.A. (2013). Play yourself fit: Exercise + Videogames = Exergames. In Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare. K. Bredl & W. Bösche (Eds.). IGI. doi: 10.4018/978-1-4666-3673-6.ch015


