PUBLICATIONS
** Conference proceedings/presentations can be found here
Journal Papers (Peer Reviewed)
- Marston, H.R. (2019). Millennials and ICT - Findings from the Technology 4 Young Adults (T4YA) Project: An Exploratory Study. Societies; 9,80. doi:10.3390/soc9040080
- van Hoof, J.; Marston, H.R.; Brittain, K.R.; Barrie, H.R. Creating Age-Friendly Communities: Housing and Technology. Healthcare 2019, 7, 130. doi:10.3390/healthcare7040130
- Marston, H.R., & van Hoof, J. (2019). "Who Doesn't Think about Technology When Designing Urban Environments for Older People?" A Case Study Approach to a Proposed Extension of the WHO'S Age-Friendly Cities Model. Int. J. Enviorn Res Public Health; 16(19), 3525. Doi:10.3390/ijerph16193525
- Marston, H.R., Hadley, R., Banks, D., Duro Miranda, MDC. (2019). Mobile Self-Monitoring ECG Devices to Diagnose Arrhythmia that Coincide with Palpitations: A Scoping Review. Healthcare 7(3):96, doi:10.3390/healthcare7030096
- Marston, H.R., Genoe, R., Freeman, S., Kulczycki, C. & Musselwhite, C. (2019). Older Adults Perceptions of ICT: main findings from the Technology In Later Life (TILL) an initial study. Healthcare; 7(3), 86, doi:10.3390/healthcare7030086
- van Hoof, J., Dikken J., Buttigieg, S.C., van den Hoven, Kroon E., Marston, H.R. (2019). Features of an age-friendly city in the built environment: An explorative study of their visibility and age stereotypes in The Netherlands. Special Issue: Ageing Community, Indoor and Built Environment doi:10.1177/1420326X19857216
- Genoe, R., Liechty, T., & Marston, H.R. (2019). Leisure innovation and the transition to retirement. Leisure Sciences. doi:10.1080/01490400.2019.1597791
- Marston, H.R., & Samuels, J. (2019). A review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults. Special Issue "Creating Age-friendly Communities: Housing and Technology"Healthcare 7(1): 49; doi:10.3390/healthcare7010049.
- Genoe, R., Liechty, T., & Marston, H.R. (2018). Retirement transitions among baby boomers: Findings from an online qualitative study. Canadian Journal on Aging/La Revue canadienne du vieillissement. doi:10.1017/S071498081800031437
- Brown, J.A., Marston, H.R. (2018) Gen X and Digital Games: Looking Back to Look Forward. In: Zhou J., Salvendy G. (eds) Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment. ITAP 2018. Lecture Notes in Computer Science, vol 10927. Springer, Cham. Doi: 10.1007/978-3-319-92037-5_34
- Genoe, M. R., Kulczycki, C., Marston, H., Freeman, S., Musselwhite, C., & Rutherford, H. (2018). E-leisure and older adults: Findings from an international exploratory study. Therapeutic Recreation Journal. Vol. LII, (1), doi.org/10.18666/TRJ-2018-V52-I1-8417
- Vaziri, D.D., Aal, K., Ogonowski, C., Von Rekowski, T., Kroll, M., Marston, H.R., De Rosario, H., Poveda, R., Gschwind, Y., Delbaere, K., Wieching, R., & Wulf. (2016). Exploring User Experience and Technology Acceptance for a Fall Prevention System: Results from a Randomized Clinical Trial and a Living Lab. European Review of Aging and Physical Activity (EURAPA), June 10;13:6. doi: 10.1186/s11556-016-0165-z
- Van Hoof, J., Janssen, M.L., Heesakkers, C.M.C., van Kersbergen, W., Severijns, L.E.J., Willems, L.A.G., Marston, H.R., Janssen, B.M., & Nieboer, M.E. (2016). The Importance of Personal Possessions for the Development of a Sense of Home of Nursing Home Residents. Journal of Housing for the Elderly, 30:1, 35-51. http://dx.doi.org/10.1080/02763893.2015.1129381
- Marston, H.R., Freeman, S., & Bishop, A. Kristen., & Beech, C.L. (2016). Utilization of digital games for older adults aged 85+ years: A scoping review. Games for Health Journal; 5(3): 157-174. doi: 10.1089/g4h.2015.0087
- Liechty, T., Genoe, R., & Marston, H.R. (2016). Physically Active Leisure and the Transition to Retirement: The Value of Context. Annals of Leisure Research; doi:10.1080/11745398.2016.1187570.
- Marston H.R, Kroll M, Fink D, & de Rosario, H, Gschwind YJ, (2016). Technology use, adoption and behaviour in older adults: results from the iStoppFalls Project. Educational Gerontology. doi: 1080/03601277.2015.1125178
- Marston H.R, Woodbury A, Kroll M, Fink D, Eichberg S, Gschwind YJ, Delbaere, K. (2015). The design of a purpose built Exergame for fall prediction and prevention amongst older adults. European Review of Aging and Physical Activity (EURAPA), 12:13; doi: 10.1186/s11556-015-0157-4
- Gschwind Y, Eichberg S, Ejupi A, de Rosario H, Kroll M, Marston H, Drobics M, Annegarn J, Wieching R, Lord SR, Aal K, Vaziri D, Woodbury A, Fink D, Delbaere, K. (2015). ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial. European Review of Aging and Physical Activity (EURAPA); 12(10). doi: 10.1186/s11556-015-0155-6
- Marston, H.R., Kroll, M., Fink, D., & Gschwind, Y.J. (2016). Flow experience of older adults using the iStoppFalls exergames. Special Issue: Gaming & Aging; Games & Culture Journal, 11(1-2); 201-222. doi: 10.1177/1555412015605219.
- Musselwhite, C.B.A., Marston, H.R., & Freeman, S. (2016). From Needy and Dependent to Independent Homo Ludens: Exploring digital gaming and older people. Editorial. To be published in the Games & Culture Journal, Special edition: Digital Gaming & Ageing; 11(1-2); 3-6. doi:10.1177/1555412015605220
- Genoe, R., Lichty, T., Marston, H.R. & Sutherland, V. (2016). Blogging into Retirement: Using Online Research Methods to Understand Leisure among Baby Boomers. Journal of Leisure Research; 48(1), http://dx.doi.org/10.18666/JLR-2016-V48-I1-6257.
- Van Hoof, J., Verhagen, M.M., Wouters, E.J.M., Marston, H.R., Janssen, B.M., & Rijnaard, M.D. (In Press). Picture your nursing home: Exploring the sense of home of older residents through photography. Journal of Aging Research. Article ID 312931. http://dx.doi.org/10.1155/2015/312931
- Marston, H.R., Kroll, M., Fink, D., & Eichberg, S. (2014). Digital Game Aesthetics of the iStoppFalls Exergame. In B. Schouten et al. (eds). Games for Health, 2014. Springer Vieweg Wiesbaden. doi:10.1007/978-3-658-07141_12.
- Gschwind, Y.J., Eichberg, S., Marston, H.R., de Rosario, H., Aal, K., Ejupi, A., Kroll, M., Drobics, M., Annegam, J., Wieching, R., Lord, S.R., Delbaere, K. (2014). ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial. BMC Geriatrics. doi:10.1186/1471-2318-14-91.
- Philips, J.E., Dobbs, C., Burholt, V., & Marston, H.R. (2013). Extracare: Does It Promote Resident Satisfaction Compared to Residential and Home Care? British Journal of Social Work, 1-19, doi:10.1093/bjsw/bct185.
- Marston, H.R., & Smith, S.T. (2013). Understanding the digital game classification system: A review of the current classification system & its implications for use within games for health. In: Holzinger A., Ziefle M., Hitz M., Debevc M. (eds). Human Factors in Computing & Informatics. SouthCHI 2013. Lecture Notes in Computer Science, vol 7946. Springer, Berlin, Heidelberg. pp. 314-331. doi:10.1007/978-3-642-39062-3_20
- Marston, H.R. (2013). Design recommendations for digital game design within an aging society. Educational Gerontology, 39(2), 103-118, doi:10.1080/03601277.2012.689936.
- Marston, H.R. (2013). Digital Gaming Perspectives of Older Adults: Content vs Interaction. Educational Gerontology, 39(3), 14-208, doi:10.1080/03601277.2012.70081.
- Marston, H.R., Greenlay, S., & van Hoof, J. (2013) Understanding the Nintendo Wii console in Long-term Care Facilities. Technology & Disability, 25(2), 77-85, doi:10.3233/TAD-130369.
- Freeman, S., Garcia, J., & Marston, H.R. (2013). Centenarian self-perceptions of factors responsible for attainment of extended health and longevity. Educational Gerontology, 39(10), 717-728, doi:10.1080/03601277.2012.750981.
- Freeman, S., Heckman, G., Naus, P.J., & Marston, H.R. (2013). Breaking down barriers: Hospice palliative care as a human right in Canada. Educational Gerontology, 39(4), 241-249, doi:10.1080/03601277.2013.750930.
- Marston, H.R., & Smith, S.T., (2012). Interactive videogame technologies to support independence in the elderly: A narrative review – Games for Health Journal, 1(2): 139-152. doi:10.1089/g4h.2011.0008.
- Marston, H.R. (2012). Older adults as 21st century game designers. Comput Game J; 1: 90. https://doi.org/10.1007/BF03392330.
- Van Hoof, J., Wouters, E.J.M., Marston, H.R., Vanrumste, B., Overdiep, R.A., (2011). Ambient Assisted Living and Care in The Netherlands: The Voice of the User. International Journal of Ambient Computing and Intelligence, 3(4), 25-40. doi: 10.4018/jaci.2011100103.
Special Journal Issues
- Marston, H.R. & Musselwhite, C. (Forthcoming). Aging and Technology - Special Collection. Gerontology and Geriatric Medicine
- Marston, H.R. & Azadvar, A. (Forthcoming) intergenerational: Gaming, Accessibility, Motivation and Engagement (iGame) - Special Issue, The Computer Games Journal
- van Hoof, J., Marston, H.R., Brittain, K., & Barrie, H. (2019). Creating Age-friendly Communities: Housing and Technology. Healthcare, Special Issue, MDPI. All text available here
- van Hoof, J., Marston, H.R., Wong, J.K., Soebarto, V.I., & Kazak, J.K. (2018). Design, Technology, and Engineering for Long-Term Care. Journal of Enabling Technologies. Emerald Insight; 33-100. All text available here
- Marston, H.R., Musselwhite, C. & Freeman, S. (2016). Special Issue: Games and Aging. Games and Culture, 11(1-2), 3-222. Full text available here
Edited Book
Marston, H.R., Freeman, S., & Musselwhite, C.B.A (2017). Mobile e-Health In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. doi:10.1007/978-3-319-60672-9; ISBN: 978-3-319-60671-2 Springer.
Book Chapters
- van Hoof, J., Boerenfijn, P., Kolmer, D.M.G., Marston, H.R., Kazak, J.K., & Verbeek, H. (Forthcoming). Environmental design for an ageing population. CH 16, Section 4: Emerging Horizons. In Phelan A. & O’Shea D. (Eds.) Cambridge Scholars.
- Marston, H.R. (Forthcoming). Gerontology, Engagement and Technology (GET): A contemporary perspective in the Millennia. In Ethical Aspects of Gerontology: A Multidisciplinary Perspective. K. Niles-Yokum, and K. de Medeiros (Eds.). Taylor & Francis.
- Marston H.R., Kroll M., Fink D., Poveda R., & Gschwind Y.J. (2017). Digital Game Technology and Older Adults. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham Doi: http://dx.doi.org/10.1007/978-3-319-60672-9_7
- Musselwhite C., Freeman S., Marston H.R. (2017). An Introduction to the Potential for Mobile eHealth Revolution to Impact on Hard to Reach, Marginalised and Excluded Groups. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. Doi: https://doi.org/10.1007/978-3-319-60672-9_1
- Musselwhite C., Freeman S., Marston H.R. (2017). Transcendent Technology and Mobile eHealth. In: Marston H., Freeman S., Musselwhite C. (eds) Mobile e-Health. Human–Computer Interaction Series. Springer, Cham. Doi: https://doi.org/10.1007/978-3-319-60672-9_14
- Marston, H.R. & Hall, A.K. (2015). Gamification: Application for Health and Health Information Technology Engagement. In D. Novak, B. Tulu, & H. Brendryen (Eds.) Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (pp.78-104). Hershey, PA: Medical Information Science Reference. Doi: 10.4018/978-1-4666-9522-1.ch005
- Marston, H & Graner-Ray, Sheri (2016). Older Women on the Game: Understanding Digital Game Perspectives from an Ageing Cohort. In: Emma Domínguez-Rué/Linda Nierling (Eds.), Ageing and Technology (67-92). Bielefeld: transcript Verlag. https://doi.org/10.14361/9783839429570-004
- Marston, H.R. (2014). Ageing in Digital Places. In Handbook of Smart Homes, Health Care and Well-Being. E. Wouters, J. van Hoof, G. Demiris (Eds.). doi: 10.1007/978-3-319-01904-8_60-1
- Hall A.K., Marston H.R. (2014) Games for Health in the Home: Gaming and Older Adults in the Digital Age of Healthcare. In: van Hoof J., Demiris G., Wouters E. (eds) Handbook of Smart Homes, Health Care and Well-Being. Springer, Cham. https://doi.org/10.1007/978-3-319-01583-5_55
- Marston, H.R. & McClenaghan, P.A. (2013). Play yourself fit: Exercise + Videogames = Exergames. In Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare. K. Bredl & W. Bösche (Eds.). IGI. doi: 10.4018/978-1-4666-3673-6.ch015